
The creators are fully aware of this association, and are acting accordingly.Originally released in 1986 before Miller founded Apogee, the game was later branded and advertised as an Apogee product. That said, many people associate the ship with so much tragedy and may feel that its very existence could be a disturbing dishonour to those whose lives were taken on that fateful night back in 1912. If this game really does set sail, it could be an amazing way for people to experience a monumental part of world history. The campaign began on February 20th and will end on April 21st. Right now, the game’s creators have raised $26,676, which is 11 per cent of their $250,000 goal. RELATED: Titanic building to become hotel “We have made additional archaeological discoveries, and have been working with numerous relatives of both survivors and victims of the disaster to make sure that this project is a fitting tribute, and something that they can be proud of.”

“We are putting extensive effort into researching every last detail of the ship and working with the leading historians, and even those who have worked with James Cameron on a regular basis,” explains Tom Lynskey, one of the game’s creators. The ultimate point is to use an educationally-based video game to recreate history in a way that will capture new audiences. They may also be able to make their way around Southampton, England, where the ship first set sail en route to New York City.Īs for the rules of the game, each player goes through the entire voyage, while meeting historical passengers, from bankers and artists to those looking to create a new life in a new country.

If this campaign is fully funded and the game is a go, players will be able to fully explore the ship, and interact with its passengers, who are all voice activated. A quick refresher: As the largest moving object in the world in 1912, the Titanic had 2,200 passengers, and sunk in the wee morning hours on Apafter it hit an iceberg in the North Atlantic Ocean.
